Going medieval animal handling12/16/2023 ![]() ![]() This does not currently have any effects. (Min: 45, Max: 120) Height: How tall a character is. (Min: 22, Max: 70) Weight: How heavy a character is. It is worth noting that some backstories are only available to a specific religion and a Restitutionist zealot will not consume alcohol. A Character is either practicing, devout, or a zealot. Religious Alignment: How devout a character is and if they are a Restitutionist (Christian) or Oak brethren (Pagan). Pseudonym: Personal nickname related to events involving a character for lore which can provide a skill bonus. Background: Character background giving related bonuses to skills. Name: Character name used in lore and for identification which is randomly generated, this can be edited by the player. If you have any questions, notice something wrong, or have any improvements please leave a comment and I will answer asap. This guide will be updated as the game receives updates.įeel free to give this guide a rating to help more people see this. Some features are currently not available as Going Medieval is currently in Early Access, this guide aims to explain everything related to characters and also list all the data available on characters. So far this would be the first guide with the information actually available on steam. I have made this advanced character creation and perk guide to aid explaining and showing all the possibilities currently available in the game. NEXT UPDATE: MORE SUGGESTED PERKS, MORE PERK DESCRIPTIONS, GRAPHICS. NOTE: THIS GUIDE IS BEING UPDATED AS THE GAME PROGRESSES. For the most part my villagers don't have to haul anything to the stockpiles (or feeding troughs) anymore.List of all aspects related to character creation and discussion on perks. I don't have them assigned to anybody and just let them run around. and well they can all haul a lot quicker than my villagers, and in some cases are smarter about it than the villagers. Pet dogs bear offspring that are already pets, and can start hauling from the moment they are born.Ī fun note: I now have lots of doggies. ![]() So I made a 1x1 stockpile in my house for just animal food and the dogs eat there, mostly. So far, dogs have been very great! They only eat carcasses, raw meat, animal food (not hay). But alas, he died of old age, sometime just before his 5th birthday. He wasn't picky, and I almost slaughtered him a few different times. My first pet, a cow named Phobos, liked to eat everything, including stuff in my cold storage. Pets can still go into and through all doors/gates. Wicker fences keep most of the wild animals out of your farm space. Side note: some domesticated sheep/cows/etc do show up from time to time and my villagers simply lead them to their appropriate pens. I have found that domesticated animals do breed, and they bear domesticated offspring, and then those have been more easily trained (based on non-empirical evidence). Each level has to go to 100% to get to the next level, so basically you have to train a wild animal twice to get to pet. So the process goes wild > domesticated > pet. The deer I have not had much luck with so far into making pets, unless I specifically target the level 50 animal husbandry villagers on them. I am just about to make some domesticated wolves into pets. It took me a few in game years but I finally got deer and wolves domesticated. ![]()
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