Europa universalis 4 modding provinces12/17/2023 Native_hostileness = # How likely natives are to attack Native_ferocity = # How tough the native attack will be Native_size = # The stack size of the natives that attack (make sure "is_city = no", or there will be zero natives appearing in a province) Religion = # The religion of the provinceīase_tax = # The base tax of the provinceīase_production = # The base production of the provinceīase_manpower = # The base manpower of the province Is_city = yes / no # Whether this province is a proper city, i.e. Owner = # Who is the current owner of the provinceĬontroller = # Who is the current controller of the provinceĪdd_core = # Adds a core for the specified tagĪdd_to_trade_company = # assigns province to trade company of the specified tag These files control the gameplay parameters that make up a province.Įach province has its own file, following the naming conversion of:. Provinces are found in /Europa Universalis IV/history/provinces/*.txt. This set of edits adds a Franco-Scottish relation boost and makes Scotland's primary culture Highlander, without touching the base game's files. Remove_accepted_culture = highland_scottish This means that is possible to partially edit or override a history file without modifying the vanilla files.įor example, in "FRA - FranceMODNAMEAdditions.txt":Īnd in "SCO - ScotlandMODNAMEAdditions.txt": While the basegame's format is -, anything with as its first three letters counts as a valid history file for the tag defined. # History entry, can contain any of the values above as well as normal country effectsĬompatibility - Partial Edits Derived from the date of the history entry the monarch scope is found in.ĭeath_date = # When the consort should be removed.įemale = yes # Whether the consort is femaleĬountry_of_origin = # Which country the consort is from Normally used within a history entryīirth_date = # Used to set the age of the consort. Derived from the date of the history entry the monarch scope is found in.ĭeath_date = # When the heir should be removed.įemale = yes # Whether the heir is female Monarch_name = # Name of heir if they become a rulerīirth_date = # Used to set the age of the heir. Manuever = # Manuever value of the leader Type = # Type of leader: general, admiral, explorer, conquistidor Regent = yes # Whether the ruler is considered a regency Derived from the date of the history entry the monarch scope is found in.įemale = yes # Whether the ruler is female Normally used within a history entryīirth_date = # Used to set the age of the ruler. Religious_school = # For countries that have a religion that use Religious Schools, assigns initial schoolĪdd_army_professionalism = # Army professionalism to start withĬapital = # The province that is the default capitalįixed_capital = # Forces the AI to never move their capital from the specified id, they will seek to move it back there as well if moved. Mercantilism = # Starting mercantilism value Historical_rival = # Adds a historical rival Historical_friend = # Adds a historical friend Remove_accepted_culture = # Remove an accepted culture Religion = # The religion of the countryĪdd_accepted_culture = # Add an accepted culture Primary_culture = # The primary culture of the country Government_rank = # Current government rank: 1, 2 or 3 Government = # The government form of the country Unit_type = # Used if you want a different unit group from the defined technology group Will set the unit type to this technology group as well. Technology_group = # The technology group of the country. A number of entries that can be found in save files, such as monarch_consort, are also compatible with country history files.Įach country has its own file, following the naming conversion of:. These files control the gameplay parameters that make up a country. Countries are found in /Europa Universalis IV/history/countries/*.txt.
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